![]() Pain inflicts a consciousness penalty that scales with the pain percentage after exceeding 10%. Pain creates moodlets of different values at 4 stages depending on pain severity.Ī standard pawn will go down upon reaching mind-shattering pain. 30 cut damage causes 30 damage × 0.0125 pain per severity = 37.5% painįor the complete table of pain vs damage, see Health Difficulties Thresholds.30 burn damage causes 30 damage × 0.01875 pain per severity = 56.25% pain.Pain from an individual injury is the product of the severity of the injury (the number of HP missing for things like cuts and burns) and the pain per severity for the injury type. This includes pain-reducing drugs like flake and yayo as well as anesthetic used during operations pain = pain * painFactor from health conditions which alter pain.Humans have a healthFactor of 1.0, so this doesn't impact humans pain = pain / healthFactor for pawns with a healthFactor other than 1.0 (like grizzly bears and other large animals).Pain for a given pawn is the sum of the pain from each individual injury, with two extra steps at the end: Injuries to the artificial parts do not cause any pain, so colonists with a lot of bionics will generally incur less pain during combat. Note that colonists with the Masochist trait or an ideoligion with the Pain: Idealized precept get a mood bonus from pain instead of a penalty, so it's usually better to leave them alone. A painstopper implant or the Painblock psycast will get rid of all a colonist's pain and negate any pain-related mood penalties. Most pain is temporary, but scars and certain diseases can cause long-term pain. Pawns with the Wimp trait will be incapacitated with only minor pain of 20%. If a pawn's pain level meets or exceeds their Pain Shock Threshold they'll go into shock, unable to move. Once pain passes 10%, it'll start to have an effect on consciousness. Even a little pain causes unhappy thoughts. Pain levels are None, Little, Moderate, Severe, and Extreme. A pawn's pain level ranges from 0% to 100% and is displayed on their Health tab's Overview. Most biological creatures including colonists, raiders, and animals feel pain caused by injuries. △E(BF) = 1 - E(BF), E(BF) is the Efficiency of Blood filtrationįrom the fomula, we know that when total pain is below 10%, it makes no influence on consciousness. △E(Br) = 1 - E(Br), E(Br) is the Efficiency of Breathing △E(BP) = 1 - E(BP), E(BP) is the Efficiency of Blood pumping This makes them incapable of moving, along with being incapable of leaving the bed.Ĭonsciousness is directly influenced by Efficiency of consciousness source, Pain, Blood pumping, Breathing and Blood filtration. When a medical operation is performed, anesthesia is induced, which renders the person unconscious until the effect of the anesthetic medication has worn off. Pawns below 30% consciousness will not wake up. Blood loss, starvation and pain can have a serious effect on a creature's consciousness if they reach higher levels. Manipulation is modified by prosthetics including power claws, prosthetic arms, and bionic arms.Ĭonsciousness is a creature's ability to remain active, and in the case of your colonists, controllable. Manipulation is also reduced by ailments including bad back and frailty. For both, injury to the spine will also reduce manipulation.Ĭonsciousness applies a 1 for 1 multiplier on manipulation, so anything that affects consciousness (pain, brain damage, diseases, drugs, joywires, etc.) will also increase or reduce manipulation by the same amount. For quadrupeds, manipulation is reduced by injury to their jaw instead. Loss of a finger will result in about an 8% manipulation penalty per finger. Total loss of a shoulder, arm, radius, humerus or hand will render that side totally useless and reduce the pawn's manipulation by 50%. ![]() It is an important factor in almost every task a colonist can perform.Īnatomically, bipeds use their left and right arms for manipulation, and each side contributes its efficiency level to 50% of the manipulation stat. Manipulation is a pawn's capacity to perform any task with their hands.
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